master
Niggeroni 2022-11-12 10:24:04 +01:00
parent 964555a374
commit b67aafbe18
2 changed files with 54 additions and 11 deletions

View File

@ -1,25 +1,36 @@
class Gate {
constructor(x, y, type) {
constructor(x, y, type, image) {
this.x = x;
this.y = y;
this.image = image;
this.types = new Types(type);
this.selected = false;
this.width = 50;
this.height = 50;
this.inputs = [];
this.outputs = [];
for(var i = 0; i < this.types.type.inputs; i++){
for (var i = 0; i < this.types.type.inputs; i++) {
//TODO calculate postions for ankors based on this.x and this.y
this.inputs.push(new Ankor(this.x - 10, this.y));
}
for(var i = 0; i < this.types.type.outputs; i++){
for (var i = 0; i < this.types.type.outputs; i++) {
//TODO calculate postions for ankors based on this.x and this.y
this.outputs.push(new Ankor(this.x + 10, this.y));
}
}
draw() {
//todo draw gate and ankors and use type to resolve image
//TODO draw ankors add exception for light and switch
//draw gate and load image
fill(255);
image(this.image, this.x, this.y);
noFill();
noStroke();
rect(this.x, this.y, this.width, this.height);
//draw ankors
}
calculate() {
@ -27,17 +38,31 @@ class Gate {
}
onGate(x, y) {
if (
x > this.x &&
x < this.x + this.width &&
y > this.y &&
y < this.y + this.height
) {
return true;
}
return false;
}
returnOnAnkor(x, y) {
//todo add actual onankor that works with renderd circles
this.inputs.forEach(ankor => {
if(x == ankor.x && y == ankor.y){
if (x == ankor.x && y == ankor.y) {
return ankor;
}
});
this.outputs.forEach(ankor => {
if(x == ankor.x && y == ankor.y){
if (x == ankor.x && y == ankor.y) {
return ankor;
}
});
return false;
}
}

View File

@ -14,15 +14,33 @@ function preload() {
function setup() {
createCanvas(displayWidth, displayHeight);
var gate = new Gate(1, 2, "light");
console.log(gate)
gates = [];
gate1 = new Gate(150, 150, "not", not);
gate2 = new Gate(250, 250, "not", not);
gates.push(gate1);
gates.push(gate2);
}
function draw() {
background(0);
stroke(255);
background(255);
stroke(0);
gates.forEach(gate => {
gate.draw();
});
}
function mousePressed() {
gates.forEach(gate => {
if(gate.onGate(mouseX, mouseY)){
gate.selected = true;
}
});
}
function mouseReleased() {
gates.forEach(gate => {
if(gate.onGate(mouseX, mouseY)){
gate.selected = false;
}
});
}